Rod Stephens is a professional software developer who has built a wide variety of software and database applications in his career that spans two decades. He is the author of more than twenty books and 250 articles, and is a regular contributor to DevX.com (www.devx.com).
Go beyond what you thought possible in user interface development
Windows Presentation Foundation (WPF) enables you to build effective and unique graphical user interfaces. However, it takes a steep learning curve to master the exceptions and shortcuts that are built into WPF. This reference provides you with a solid foundation of fundamental WPF concepts so you can start building attractive, dynamic, and interactive applications quickly and easily. As the book progresses, topics gradually become more advanced, and you'll discover how to use WPF to build applications that run in more environments, on more hardware, using more graphical tools, and providing a more engaging visual experience than is normally possible with Windows Forms.
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Chapter 1 WPF Overview.
Chapter 2 WPF in Visual Studio.
Chapter 3 Expression Blend.
Chapter 4 Common Properties.
Chapter 5 Content Controls.
Chapter 6 Layout Controls.
Chapter 7 User Interaction Controls.
Chapter 8 Two-Dimensional Drawing Controls.
Chapter 9 Properties.
Chapter 10 Pens and Brushes.
Chapter 11 Events and Code-Behind.
Chapter 12 Resources.
Chapter 13 Styles and Property Triggers.
Chapter 14 Event Triggers and Animation.
Chapter 15 Templates.
Chapter 16 Themes and Skins.
Chapter 17 Printing.
Chapter 18 Data Binding.
Chapter 19 Commanding.
Chapter 20 Transformations and Effects.
Chapter 21 Documents.
Chapter 22 Navigation-Based Applications.
Chapter 23 Three-Dimensional Drawing.
Chapter 24 Silverlight.
Appendix A Common Properties.
Appendix B Content Controls.
Appendix C Layout Controls.
Appendix D User Interaction Controls.
Appendix E MediaElement Control.
Appendix F Pens.
Appendix G Brushes.
Appendix H Path Mini-Language.
Appendix I XPath.
Appendix J Data Binding.
Appendix K Commanding Classes.
Appendix L Bitmap Effects.
Appendix M Styles.
Appendix N Templates.
Appendix O Triggers and Animation.
Appendix P Index of Example Programs.